Co-Ed Volleyball League
A fun league for players looking to stay in shape and play the game they love!
- Games played on Wednesday nights starting at 6:20pm
- match format will be changed from best 2 out of 3, to 3 sets per match – all games counting towards the total win/loss record
- sets 1 and 2 will be to 21 points, set 3 to 15 points
- This is a ‘self-ref’ league and done on the honor system
- 6 players per side (4 are required to avoid a forfeit)
- There must a minimum 2 females on each team and on the court at all times
- All co-ed games are played at the Men’s height
- Teams may provide their own ball. If a ball cannot be agreed on, teams will use the Rouse Center’s ball
- All player fees must be paid in full prior to the playoffs to be eligible for post season play. No exceptions.
- There is no maximum number of players per roster
- Players must be 16 years old or over.
- Face coverings are required in the facility but can be removed when playing
- Social distance is required while on the sidelines
- this goes for players and spectators
- If anyone appears ill, the Rouse Center has the right to deny entry or participation
- If there are restrictions that prevent the league from playing, all registration fees will be refunded in the form of a credit to the center or back to the credit card. Please note, if these restrictions do take place, there is not a timeline on the refund process.
Game times can be any of the following – 620pm, 710pm, 8pm
January 6 – February 17, 2021
Playoffs – February 17, 2021
League Policies: We have improved the quality and value of our programs to provide our customers with the best experience possible. Below are some of our new policies.
Individual Registration: Each player is required to register for the league individually; they can register and assign themselves to a specific team. This will ensure quality control, competitive balance, and liability coverage for the facility.
Check-In: Prior to the start of each league game, players will be required to check-in with the field marshal. Players who are not rostered will have to register or pay the substitution fee at the front desk. This ensures quality control, competitive balance, and liability coverage for the facility.
Behavior: Any disrespectful, disruptive or dangerous behavior will not be tolerated and a player, team, coach or fan may be removed from the center per the discretion of the officials, MOD or Sports Director. All incidents will be considered on a case-by-case basis.
Substitution/Drop-In Policy: A substitute is allowed for any regular season league game. This is a great chance to bring out friends who would like to try out the league but do not want to pay the full registration fee, or players who are only in town for a night or two. The fee is $10 per game. A substitute may play on any team, but may not play on two different teams in the same league on the same night. No substitutes will be allowed during post-season play.
- If a player fails to pay, either the full registration or sub fee, the Sports Director has the right to forfeit that team’s game.
Champions: Top team will receive championship shirts!
Jeff Rouse Swim and Sport Center Co-Ed Volleyball Rules
(Updated November 2019)
- A team scores by successfully grounding the ball on the opponent’s court.
- When the opposing team commits a fault.
- When the opposing team receives a penalty.
- A team commits a fault by making a playing action contrary to the rules or by violating them in some way.
- If a team commits any fault on serve, the opposing team is awarded the point
Rally and Completed Rally
- A rally is the sequence of playing actions from the moment of the service hit by the server until the ball is out of play.
- A completed rally is a sequence of playing actions which results in the award of a point
- If the serving team wins the rally, it scores a point and continues serving.
- If the receiving team wins the rally, it scores a point and it must serve next.
To Win A Set
- A set is won by the team that scores 21 points with a minimum lead of 2 points.
- In the case of a 21-21 tie, play continues until a point lead is achieved (no cap).
- Each team will play 3 sets with all wins/losses counting
- Set 1 and 2 will be to 21 points
- Set 3 will be to 15 points
- All players must be registered and paid for before they play their first game.
- A Team can consist of as few as 4 players to begin the match with 2 of the players being female.
- Two females must be on the court at all times.
- We do not enforce the “Hole” rule (skipping a serve and/or receiving a point). The correct rotation must still be maintained and when there are more males than females the placement of the females shall be maintained on the front row.
- All substitute players must pay $10 per night before they play their first match.
- Teams are allowed 5 minutes after starting time (or finish of the previous match) to allow players to arrive. After five minutes the match starts with whomever they have on the court.
- There are no warm-ups worked into the playing times.
- First match teams are allowed to come on the court during setup and begin warming up. The only time other teams have to warm-up is the 5 minute window when waiting for players.
- The “Home” team is allowed the choice of either serve or side with the opposing team choosing what is left. In the case of a third game, there will be a choice of odd or even for home team and then the same decision making applies.
- At the moment the ball is hit by the server, each team must be positioned within its own court in the rotational order (except the server).
- Each front-row player must have at least a part of his/her foot closer to the center line than the feet of the corresponding back-row player.
- Each right (left) side player must have at least a part of his/her foot closer to the right (left) sideline than the feet of the center player in that row.
- After the service hit, the players may move around and occupy any position on their court, and the free zone.
- The team commits a positional fault, if any player is not in his/her correct position at the moment the ball is hit by the server.
- If the server commits a serving fault at the moment of the service hit, the server’s fault is counted before a positional fault.
- Because of court layout and distractions in the area a server is allowed to catch or let drop the ball and to continue with the serve w/o a fault as long as the opposing team is ready to receive.
Ball “In” and “Out”
- The ball is “in” when it touches the floor of the court including any part of the boundary lines.
- The ball is “out” when:
· It contacts the floor completely out of the boundary lines.
· It touches the court, ceiling on the opponent’s side, any part of the wall, or a person out of play.
· It touches net, ropes, posts, or antennae outside the bands of play.
· It crosses the vertical plane of the net either partially or totally outside the crossing space.
· It crosses completely the lower space under the net.
· The ball enters the other court.
- “In” and “Out” will be called by the players, as this is a ‘Self Ref’ league.
- If the players cannot agree, replay the point.
- Do not enter the other court to retrieve the ball, yell “ball” and wait for the other game to cease and then retrieve the ball.
- A hit is any contact with the ball by a player in play.
- In coed, if there are more than two hits made, one of the hitters must be a female before the ball crosses the net.
- The team is entitled to a maximum of three hits, (in addition to blocking) for returning the ball. If more are used, the team commits the fault of: “FOUR HITS”.
- A player may not hit the ball two times consecutively.
- Two or three players may touch the ball at the same moment.
- When two (three) team-mates touch the ball simultaneously, it is counted as two (three) hits (with the exception of blocking). If they reach for the ball, but only one of them touches it, one hit is counted. A collision of players does not constitute a fault.
- When two opponents touch the ball simultaneously over the net and the ball remains in play, the team receiving the ball is entitled to another three hits. If such a ball goes “out”, it is the fault of the team on the opposite side.
- If simultaneous hits by two opponents over the net lead to extended contact with the ball, play continues.
- Within the playing area, a player is not permitted to take support from a team-mate or any structure/object in order to hit the ball.
- However, a player who is about to commit a fault (touch the net or cross the centre line, etc.) may be stopped or held back by a team-mate.
Characteristics of a Hit
- The ball may touch any part of the body.
- The ball must not be caught and/or thrown. It can rebound in any direction.
- The ball may touch various parts of the body, provided that the contacts take place simultaneously.
- At blocking, consecutive contacts may be made by one or more blocker(s) provided that the contacts occur during one action;
- At the first hit of the team, the ball may contact various parts of the body consecutively provided that the contacts occur during one action.
Ball Touching the Net
- While crossing the net the ball may touch it.
- A ball driven into the net may be recovered within the limits of three team hits.
- A ball can only be played off the ceiling if it is on the side of the net that hit it into the ceiling, within the three hit limit.
- A serve which hits the ceiling is a fault.
Reaching Beyond the Net
- In blocking, a blocker may touch the ball beyond the net, provided that he/she does not interfere with the opponent’s play of three hits, before or during the latter’s attack hit.
- After an attack hit, a player is permitted to pass his/her hand beyond the net, provided that the contact has been made within his/her own playing space.
Penetration Under the Net
- Penetration into the opponent’s court, beyond the center line:
- To touch the opponent’s court with a foot (feet) is permitted, provided that some part of the penetrating foot (feet) remains either in contact with or directly above the center line;
- A player may enter the opponent’s court after the ball goes out of play.
Contact With The Net
- Contact with the net by a player is not a fault, unless it interferes with the play.
- Players may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play.
- When the ball is driven into the net, causing it to touch an opponent, no fault is committed.
Execution of Service
- The ball shall be hit with one hand or any part of the arm after being tossed or released from the hand(s). The serve may not be executed with the foot or any other body part.
- At the moment of the service hit or take-off for a jump service, the server must not touch the court (the end line included) or the floor outside the service zone.
- After the hit, he/she may step or land outside the service zone, or inside the court.
- A player or group of players, of the serving team makes a screen by waving arms, jumping or moving sideways, during the execution of the service, or by standing grouped to hide the flight path of the ball.
Restriction of the Attack Hit
- A front-row player may complete an attack hit at any height, provided that the contact with the ball has been made within the player’s own playing space
- A back-row player may complete an attack hit at any height from behind the front zone at his/her take-off, the player’s foot (feet) must neither have touched nor crossed over the attack line;
- After his/her hit, the player may land within the front zone.
- A back-row player may also complete an attack hit from the front zone, if at the moment of the contact part of the ball is lower than the top of the net.
- No player is permitted to complete an attack hit on the OPPONENT’S service, when the ball is in the front zone and entirely higher than the top of the net.
Faults of the Attack Hit
- A player hits the ball within the playing space of the opposing team.
- A player hits the ball “out”.
- A back-row player completes an attack hit from the front zone, if at the moment of the hit the ball is entirely higher than the top of the net.
- A player completes an attack hit on the opponent’s service, when the ball is in the front zone and entirely higher than the top of the net.
- Blocking is the action of players close to the net to intercept the ball coming from the opponent by reaching higher than the top of the net, regardless of the height of the ball contact.
- At the moment of contact with the ball, part of the body must be higher than the top of the net.
- Consecutive (quick and continuous) contacts with the ball may occur by one or more blockers provided that the contacts are made during one action.
Blocking Within the Opponent’s Space
- In blocking, the player may place his/her hands and arms beyond the net provided that this action does not interfere with the opponent’s play. Thus, it is not permitted to touch the ball beyond the net until an opponent has executed an attack hit.
- The first hit after the block may be executed by any player, including the one who has touched the ball during the block.
Blocking the Service
- To block an opponent’s service is forbidden.
- The blocker touches the ball in the OPPONENT’S space either before or simultaneously with the opponent’s attack hit is a fault.
- Back row players may switch with front row players after the server hits the ball and participate in blocking but not in spiking.
- Each team gets one timeout per game.
These rules are only based on the FIVB rules and regulations. They are meant for a basic guideline for volleyball at the Rouse Center. Some rules have been altered for use at the Rouse Center but most of the basics are the same. All are not printed in their entirety because of length and the fact that they were elementary. If points are called into question that are not printed among Rouse Center rules the FIVB rules can be screened and as long as they do not conflict with the Rouse Center changes within our site they can be used to resolve the conflict. This is a recreational league and is devoted to the enjoyment of all levels of play. Everyone having fun is the most important element. Leagues will be separated according to skill level when there is an amount of participation that lends itself to Separation.